gdx-setup 1.10.0
An archive of gdx-setup versions, past and present.
gdx-setup 1.10.0
libGDX changes
- [BREAKING CHANGE] Android armeabi support has been removed. To migrate your projects: remove any dependency with natives-armeabi qualifier from your gradle build file, this apply to gdx-platform, gdx-bullet-platform, gdx-freetype-platform and gdx-box2d-platform.
- [BREAKING CHANGE] tvOS libraries have been removed. No migration steps required.
- [BREAKING CHANGE] Linux x86 (32-bit) support has been removed. No migration steps required.
- [BREAKING CHANGE] Requires Java 7 or above.
- [BREAKING CHANGE] API Change: Scaling is now an object instead of an enum. This may change behavior when used with serialization.
- [BREAKING CHANGE] Group#clear() and #clearChildren() now unfocus the children. Added clear(boolean) and clearChildren(boolean) for when this isn’t wanted. Code that overrides clear()/clearChildren() probably should change to override the (boolean) method. #6423
- [BREAKING CHANGE] Lwjgl3WindowConfiguration#autoIconify is enabled by default.
- Scene2d.ui: Added new ParticleEffectActor to use particle effects on Stage
- API addition: iOS: Added HdpiMode option to IOSApplicationConfiguration to allow users to set whether they want to work in logical or raw pixels (default logical).
- Fix for #6377 Gdx.net.openURI not working with targetSdk 30
- Api Addition: Added a Pool#discard(T) method.
- Architecture support: Linux ARM and AARCH64 support has been added. The gdx-xxx-natives.jar files now contain native libraries of these architectures as well.
- API Addition: Desktop Sound now returns number of channels and sample rate.
libgdx.com news post
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