gdx-setup 1.4.1

An archive of gdx-setup versions, past and present.


gdx-setup 1.4.1

Note: This version is obsolete.

libGDX changes

  • Update to the Gradle Integration plugin nightly build if you are on Eclipse 4.4.x!
  • Update Intellij IDEA to 13.1.5+, because Gradle!
  • Updated to Gradle 2.1 and Android build tools 20, default Android version to 20. You need to install the latest Android build tools via the SDK manager
  • API Change: deprecation of bounding box methods, see https://github.com/libgdx/libgdx/pull/2408
  • Added non-continuous rendering to iOS backend, thanks Dominik!
  • Setup now uses Gradle 2.1 with default Android API level 20, build tools 20.0.0
  • Non-continuous renderering implemented for iOS
  • Added color markup support for scene2d label and window title.
  • API Change: removed default constructor of DecalBatch, removed DefaultGroupStrategy
  • Updated to latests RoboVM release, 1.0.0-alpha-04, please update your RoboVM plugins/installations
  • Reduced I18NBundle loading times on Android and bypassed unclosed stream on iOS.
  • Removed the gdx-ai extension from the libGDX repository. Now it lives in its own repository under the libGDX umbrella, see https://github.com/libgdx/gdx-ai
  • API Addition: Added randomSign and randomTriangular methods to MathUtils.
  • API Addition: Decal has now a getter for the Color.
  • API Addition: now I18NBundle can be set so that no exception is thrown when the key can not be found.
  • API Addition: added annotation support in reflection layer, thanks code-disaster! https://github.com/libgdx/libgdx/pull/2215
  • API Addition: shapes like Rect, Circle etc. now implement Shape2D interface so you can put them all into a single collection https://github.com/libgdx/libgdx/pull/2178
  • API Addition: bitmap fonts can now be loaded from an atlas via AssetManager/BitmapFontLoader, see https://github.com/libgdx/libgdx/pull/2110
  • API Change: updated to RoboVM 1.0.0-SNAPSHOT for now until the next alpha is released.
  • API Change: Table now uses padding from its background drawable by default. https://github.com/libgdx/libgdx/issues/2322
  • Drawables now know their names, making debugging easier.
  • API Change: Table fill now respects the widget’s minimum size.
  • Texture packer, fixed image size written to atlas file.
  • API Change: Cell no longer uses primitive wrappers in public API and boxing is minimized.
  • API Addition: TextureAttribute now supports uv transform (texture regions).
  • API Change: Added parameters to Elastic Interpolation.
  • API Change: Removed Actor#setCenterPosition, added setPosition(x,y,align).
  • API Change: JsonReader, forward slash added to characters an unquoted strings cannot start with.
  • API Change: Stage#cancelTouchFocus(EventListener,Actor) changed to cancelTouchFocusExcept.
  • API Change: Json/JsonWriter.setQuoteLongValues() quotes Long, BigDecimal and BigInteger types to prevent truncation in languages like JavaScript and PHP.

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