gdx-setup 1.5.5

An archive of gdx-setup versions, past and present.


gdx-setup 1.5.5

Note: This version is obsolete.

libGDX changes

  • Added iOS ARM-64 bit support for Bullet physics
  • 3D Animation, NodeAnimation keyframes are separated into translation, rotation and scaling
  • Added capability to enable color markup from inside skin json file.
  • Exposed method ControllerManager#clearListeners on Controllers class
  • Net#openURI now returns a boolean to indicate whether the uri was actually opened.
  • DefaultShader now always combines material and environment attributes
  • Added ShapeRenderer constructor to pass a custom shader program to ImmediateModeRenderer20.
  • API Change: Group#toString now returns actor hierarchy. Group#print is gone.
  • Added SpotLight class, see https://github.com/libgdx/libgdx/pull/2907
  • Added support for resolving file handles using classpaths (ClasspathFileHandleResolver)

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