gdx-setup 1.5.5
Note: This version is obsolete.
libGDX changes
- Added iOS ARM-64 bit support for Bullet physics
- 3D Animation, NodeAnimation keyframes are separated into translation, rotation and scaling
- Added capability to enable color markup from inside skin json file.
- Exposed method ControllerManager#clearListeners on Controllers class
- Net#openURI now returns a boolean to indicate whether the uri was actually opened.
- DefaultShader now always combines material and environment attributes
- Added ShapeRenderer constructor to pass a custom shader program to ImmediateModeRenderer20.
- API Change: Group#toString now returns actor hierarchy. Group#print is gone.
- Added SpotLight class, see https://github.com/libgdx/libgdx/pull/2907
- Added support for resolving file handles using classpaths (ClasspathFileHandleResolver)