gdx-setup 1.5.6
Note: This version is obsolete.
libGDX changes
- API Change: Refactored Window. https://github.com/libgdx/libgdx/commit/7d372b3c67d4fcfe4e82546b0ad6891d14d03242
- Added VertexBufferObjectWithVAO, see https://github.com/libgdx/libgdx/pull/2527
- API Change: Removed Mesh.create(…), use MeshBuilder instead
- API Change: BitmapFontData, BitmapFont, and BitmapFontCache have been refactored. http://www.badlogicgames.com/wordpress/?p=3658
- FreeTypeFontGenerator can now render glyphs on the fly.
- Attribute now implements Comparable, custom attributes might need to be updated, see: https://github.com/libgdx/libgdx/wiki/Material-and-environment#custom-attributes
- API Change: Removed (previously deprecated) GLTexture#createTextureData/createGLHandle, Ray#getEndPoint(float), Color#tmp, Node#parent/children, VertexAttribute#Color(), Usage#Color, ModelBuilder#createFromMesh, BoundingBox#getCenter()/updateCorners()/getCorners(), Matrix4.tmp