gdx-setup 1.9.10

An archive of gdx-setup versions, past and present.


gdx-setup 1.9.10

Note: This version is obsolete.

libGDX changes

  • API Addition: Allow target display for maximization LWJGL3 backend
  • API Addition: Accelerometer support on GWT
  • API Change: Set default behaviour of iOS audio to allow use of iPod
  • API Change: IOSDevice is no longer an enum to allow users to add their own new devices when LibGDX is not up to date
  • API Addition: Add statusBarVisible configuration to IOSApplicationConfiguration
  • Update GWT Backend to GWT 2.8.2
  • Update Android backend to build against API 28 (Android 9.0)
  • API Addition: Input.isButtonJustPressed
  • Update to LWJGL 2 backend to 2.9.3
  • Update to MobiVM 2.3.6 release
  • Update to LWJGL 3.2.1
  • API Addition: Input allows getting the maximum number of pointers supported by the backend
  • API Addition: Configuration option added to allow setting a max number of threads to use for net requests
  • API Change: NetJavaImpl now uses a cached thread pool to allow concurrent requests (by default, the thread pool is unbounded - use maxNetThreads in backend configurations to set a limit - set to 1 for previous behavior)
  • API Addition: New MathUtils norm and map methods
  • API Change: Pixmap blending was incorrect. Generated fonts may change for the better, but may require adjusting font settings.
  • API Change: Particle effects obtained from a ParticleEffectPool are now automatically started
  • Removed OSX 32-bit support
  • API Change: By default LWJGL2 backend no longer does pause/resume when becoming background/foreground window. New app config setting was added to enable the old behavior.
  • API Change: By default LWJGL2 backend now does pause/resume when window is minimized/restored. New app config setting was added to disable this behavior.
  • LWJGL3: Fixed window creation ignoring refresh rate of fullscreen mode.
  • TmxMapLoader and AtlasTmxMapLoader refactoring: Shared functionality was moved to BaseTmxMapLoader, duplicate code was removed.
  • AtlasTmxMapLoader supports group layers now (a positive side effect of the BaseTmxMapLoader refactoring).
  • API Change: TmxMapLoader and AtlasTmxMapLoader: load/loadAsync methods work exactly as before, but many methods of these classes had to change. This makes it possible implement new Tiled features.
  • API Addition: TextField#drawMessageText.
  • Fixed TextField rendering text outside the widget at small sizes.
  • API Addition: Group#getChild(int)
  • API Addition: notEmpty() for collections.
  • API Change: scene2d.ui Tree methods renamed for node set/getObject to set/getValue.
  • API Change: scene2d.ui Tree and Tree.Node require generics for the type of node, values, and actors.
  • API Change: For Selection in scene2d.utils “toggle” is now respected when !required and selected.size == 1.
  • API Addition: new InstanceBufferObject and InstanceBufferObjectSubData classes to enable instanced rendering.
  • API Addition: Support for InstancedRendering via Mesh
  • API Change: Cell#setLayout renamed to setTable.
  • API Addition: Added Collections#allocateIterators. When true, iterators are allocated. When false (default), iterators cannot be used nested.
  • API Addition: Added Group#removeActorAt(int,boolean) to avoid looking up the actor index. Subclasses intending to take action when an actor is removed may need to override this new method.
  • API Change: If Group#addActorAfter is called with an afterActor not in the group, the actor is added as the last child (not the first).

libgdx.com news post

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