gdx-setup 1.9.3
Note: This version is obsolete.
libGDX changes
- Switched to MobiDevelop’s RoboVM fork (http://robovm.mobidevelop.com)
- Addition of Intel Multi-OS Engine backend for deploying to iOS
- Updated iOS native build scripts to iOS 9.3 and TVOS 9.2
- API Addition: GestureDetector#pinchStop() called when no longer pinching
- API Addition: Gdx.graphics.setUndecorated/setResizable API added to Graphics https://github.com/libgdx/libgdx/pull/3847
- API Addition: Gdx.graphics.getGLVersion(), grab the GL version and implementation type. https://github.com/libgdx/libgdx/pull/3788
- API Change: Lwjgl3WindowListener -> filesDropped(String[] files) adds drag’n drop support for the lwjgl3 backend
- Added isComplete() to ParticleEffect to make it easier to know when all the emitters are done, behaves the same as in the 2D API.
- API Change: renamed Lwjgl3WindowListener.windowIsClosing() to closeRequested() to better communicate its intent.
- Add IndexData.updateIndices method to increase performance when used with IndexBufferObjectSubData.
- Added FlushablePool
- Added ShapeCache see https://github.com/libgdx/libgdx/pull/3953
- API Change: moved shape builder logic out of MeshBuilder, see: https://github.com/libgdx/libgdx/pull/3996
- API Change: changed copy constructor OrderedMap(ObjectMap) to OrderedMap(OrderedMap)
- API Change: Table reset now calls clearChildren, not clear.
- Fixed crashes in AndroidMusic.java when isPlaying is called. Errors are now logged only rather than crashing the app.
- Added emulation of ScreenUtils for GWT
- Improved performance of glReadPixels() on GWT. New method is 20-30 times faster
- Fixed crash on Mac when using LWJGL2, custom cursors and embedding the game in an AWT window
- Fixed getDisplayModes(Monitor monitor) returning wrong data on LWJGL2 backend
- Fixed Gdx.input.getCurrentEventTime() not being set on LWJGL3, fixes GestureDetector and flick scroll not working
- Fixed not being able to select non-latin characters in TextFields
- Bullet: added CustomActionInterface, see https://github.com/libgdx/libgdx/pull/4025
- Add window size limits option to LWJGL3 app and window configurations
- Add handling of tag “
" within tags " " in TmxMap loaders.