gdx-setup 1.9.3

An archive of gdx-setup versions, past and present.


gdx-setup 1.9.3

Note: This version is obsolete.

libGDX changes

  • Switched to MobiDevelop’s RoboVM fork (http://robovm.mobidevelop.com)
  • Addition of Intel Multi-OS Engine backend for deploying to iOS
  • Updated iOS native build scripts to iOS 9.3 and TVOS 9.2
  • API Addition: GestureDetector#pinchStop() called when no longer pinching
  • API Addition: Gdx.graphics.setUndecorated/setResizable API added to Graphics https://github.com/libgdx/libgdx/pull/3847
  • API Addition: Gdx.graphics.getGLVersion(), grab the GL version and implementation type. https://github.com/libgdx/libgdx/pull/3788
  • API Change: Lwjgl3WindowListener -> filesDropped(String[] files) adds drag’n drop support for the lwjgl3 backend
  • Added isComplete() to ParticleEffect to make it easier to know when all the emitters are done, behaves the same as in the 2D API.
  • API Change: renamed Lwjgl3WindowListener.windowIsClosing() to closeRequested() to better communicate its intent.
  • Add IndexData.updateIndices method to increase performance when used with IndexBufferObjectSubData.
  • Added FlushablePool
  • Added ShapeCache see https://github.com/libgdx/libgdx/pull/3953
  • API Change: moved shape builder logic out of MeshBuilder, see: https://github.com/libgdx/libgdx/pull/3996
  • API Change: changed copy constructor OrderedMap(ObjectMap) to OrderedMap(OrderedMap)
  • API Change: Table reset now calls clearChildren, not clear.
  • Fixed crashes in AndroidMusic.java when isPlaying is called. Errors are now logged only rather than crashing the app.
  • Added emulation of ScreenUtils for GWT
  • Improved performance of glReadPixels() on GWT. New method is 20-30 times faster
  • Fixed crash on Mac when using LWJGL2, custom cursors and embedding the game in an AWT window
  • Fixed getDisplayModes(Monitor monitor) returning wrong data on LWJGL2 backend
  • Fixed Gdx.input.getCurrentEventTime() not being set on LWJGL3, fixes GestureDetector and flick scroll not working
  • Fixed not being able to select non-latin characters in TextFields
  • Bullet: added CustomActionInterface, see https://github.com/libgdx/libgdx/pull/4025
  • Add window size limits option to LWJGL3 app and window configurations
  • Add handling of tag “" within tags "" in TmxMap loaders.

🠔 Back to version list